Dunkelstadt - How to build a pitfall trap

Your dungeon becomes even more realistic.

A realistic trap pit is a real highlight in the 3D dungeon.
Of course, you can make or print out small overlays on which traps are depicted, but the real dungeon flair comes when you can also present traps in 3D.
In this workshop, I will show you how easy it is to do this with the Dunkelstadt hard foam modules.

Step-by-step instruction

Instructions from Thomas (Thommy) Doll

atom/icons/craft Medium
atom/icons/time 30 min.

You need that

Tinker or carpet knife
Toothpick (optional)
Lösen der vorderen Bodenfliesen
With the scalpel, I cut horizontally from the front into the joint between the tile and the floor below.
Now I also cut with the scalpel into the other joints around the floor tiles that are to form the cover of the pit.
Make sure you don't cut all the way to the edge of the module, but always stay within the joints. You should not see any cuts on the side of the module.
Cutting out the pitfall
I can now cut into the pre-cut joints with the carpet knife and push the floor panel completely through. Again, make sure that the edge of the floor slab is not damaged.
The cuts running parallel to the edge of the pit are best made from below. A ruler or, even better, a set square is helpful here. From the bottom of the module, you can now make a cut about half a centimetre from the edge so that you can remove the block.
Cutting off the floor tiles
We can now remove the tiles from the cut block and put them aside. We will only need the tiles again at the end when the pit is covered.
Support base for the cover
At the end of the block that was furthest away from the edge of the module, we now cut off as straight a piece as possible (approx. 0.5 cm) and stick it back into the trap pit, in the place where it had originally been.
The cover of the pitfall, the floor tiles, will later rest on this base and the uninjured edge of the floor slab.
The floor for the pitfall
Since the pitfall is still quite "bottomless", we have to cut around the already heavily stressed block again.
This time we separate a thin plate (about 0.5 cm) from the bottom of the block and glue it back into the pit as well. The rest of the block can now finally go into the bin.
Trace the tile structures in the pit
With the biro we now press some more masonry into the walls of the pitfall. Of course, you can also do this before gluing in the retaining wall and the floor.
With or without deadly spikes
Now we slide the panel with the tile pattern over the trap pit and lo and behold, it can only be spotted if we look closely.
It was important here that the outer edge of the module is really not cut through. This is a bit trickier when removing the block, but the surprise of the other players is greater.
If you want, you can upgrade your pitfall a little. Toothpick tips painted accordingly do not fail to have an effect.
Your Thommy from the ZITERDES team hopes you have fun making and painting.

Your crafted results

Thommy (then still at Thomarillion) at the craft workshop at the SPIEL in Essen

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