Crafting-Tips

Tabletop Crafting-Workshops



In the tabletop crafting-workshops we will show you, for example, how to work on hard foam models, how to redesign them and how to enhance them. You will see how easy it is to work with the ingenious material structural hard foam from ZITERDES and with which work steps you can individually redesign your model. We will show you what to do in the step-by-step instructions. The workshops are structured and chronological. There are also lots of tips for "pimping" Dunkelstadt (dark city) modules for dungeon fans.

What do you need to bring?

You need a model of ZITERDES made of structural hard foam, a few tools like a craft knife (carpet knife from the hardware store), ruler, glue, paints, a biro and above all a certain amount of courage to use these tools on your model. And admittedly, a little skill is also required.

And off you go!


Have fun browsing through the Tabletop-Crafting-Workshops and good luck with your conversions,


Jürgen and Thommy (formerly Thomarillion) of the ZITERDES team

All Crating-Tips

Workshop - Umbau Dunkelwelt Säulenhalle und Steinbrücke
DunkelWelt - Conversion of the Hall of Columns
I can convert my dark world module that easily.
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Tote-Erde-Paste
Base design
Sand, gravel, grass, desert, water, ice and snow. The list is almost endless...
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Tote-Erde-Paste
Desert, drought and dried-up waters
It is so easy to simulate these spectacular landscape types.
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Conversion of the fieldstone cottage
How can I change the look of a building with just a few add-on parts?
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Bergbrunnen
Introduction to terrain construction
In three consecutive videos.
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Dunkelstadt - Various conversions explained in a video
Presentation of previous Dunkelstadt crafting tips, plus "bonus" tip.
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Conversion of two desert houses
Two flat buildings become one two-storey building.
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Conversion of the Druid House
A gloomy druid's hut becomes a friendly water mill.
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Conversion of the fisherman's house and the wooden tower
The combination of two models brings even more variety to Seestadt.
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The Caravel goes Steampunk
It doesn't always have to be a pirate ship!
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Open and paint the knight's tent
Resin models can also be converted and come to life through painting.
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Dark City - Reconstruction of Module 17 (Rock Gate)
A secret door behind the waterfall? Cliché but cool!
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Making a hard foam building playable from the inside
"Not playable" my ass! With just a few steps it is possible!
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Dunkelstadt - How do I break up a module?
Dunkelstadt is as modular as you want it to be!
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Dunkelstadt - How to paint the modules
The painting technique shown also works for other hard foam models.
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Dunkelstadt - How to hide a treasure
A nice surprise for the heroes? But you have to search!
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Dunkelstadt - How to build a secret door
A functioning secret door? No problem with dark city modules.
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Dunkelstadt - How to build a secret passage
A secret passage where no one would have suspected it? That's how it's done!
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Dunkelstadt - How to build a pitfall trap
"Real" traps in the dungeon? Very simple!
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Dunkelstadt - How to remove a wall
You need another door opening for your Dunkelstadt module? No problem!
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Working with hard foam
Conversion of a CITERDES ruin? From urban combat module to fantasy ruin...
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